Comic 939 - Discuss astral projection

Posted on 15th Apr 2018, 11:07 PM in Shipping Off to Southden
Discuss astral projection

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Author Notes:

Morgenstern 15th Apr 2018, 11:07 PM edit delete
For now, you say goodbye to Tesla and Faraday. You head back to Bunker A, where everyone is eating sandwiches and discussing Operation: Space Car.

"Hate to say it, but I kinda agree with Fuse," Michelle says. "It'd be cool as hell, but we got way too much pressin' down on us right now. The tunnels, the hackers, the ghost kids--"

You mention that, after considering a lot--what Caius said, what Dr. Finch was thinking, and the advice the tradesmen and the library gave you--you want to take a swing at Geoangular Control's astral projection spell. If it really does just turn you into a "ghost," it could be a good next step to helping Faraday.

Dr. Finch nods. "I'm... hesitant, but I believe you're correct. We'll absolutely want to try it in here, first--the machinery and the atmosphere of Bunker E may present a challenge, and you'll want to be accustomed to normal operations first. ...Whatever normal operations may be after performing that ritual."

"It'll be the first spell we've done that's not with the tradesmen, too," Fuse says. "So... no screwing up. We dunno how much leeway we get with other rituals. Speaking of the tradesmen--I think that key's the real deal. Our program snagged a new bunker at almost the exact same time your mystery key showed up. The six digit password part of the entry is 873766."

Caius tilts his head. "Does that... mean somethin'?"

Dr. Finch stops, visibly motioning in the air with his fingertips. A grin slides across his face. "Old telephones... they they they had letters, alongside each number. Television advertisements would market their hotlines as whole words you could remember easily, rather than lengthy, convoluted serials. If you were looking at such a dial pad... 873766 would spell TRDSMN."

Michelle chuckles. "Son of a bitch. Alright, so we got a new bunker."

"And it's gotta be a good one," Fuse says. "The spell's supposed to be an upgrade, and the tradesmen are being real cute about this. There's SOMETHING in that mystery bunker, and I doubt it's just sitting on a pedestal waiting for us. We should be careful."

"We still gotta scout them tunnels, too," Caius points out. "We don't know when Thale's gonna do his thing, and we don't wanna get caught with our pants down."

Scouting with your rat squad will take your full attention. Attempting astral projection will, of course, also require the whole of your focus. The others can look into the new bunker... but the safest route would be with a golem, which once again takes your entire concentration. You still want to work with Elizabeth, too... which runs into the same problem.

It's currently some time in the afternoon. Everyone looks at you expectantly.


Baron11704 15th Apr 2018, 11:40 PM edit delete reply
1. Rat bois
2. Astral pajama
3. Mega card for mega bunker
Crestlinger 15th Apr 2018, 11:46 PM edit delete reply
Rats>Astral>Golem>Elizabeth. In order of operations to be carried out. Getting the rats into position first would be ideal as once key vantage points are established we can have them go sentry (do we have rat-sized cameras?) and blood alarm the furthest in to go off if any other movement is sighted. Astral next as it should be relatively safe and we're on no time constraint for it or the others after. Have the team gather the stuff to make a golem in the meanwhile blood it and go exploring. Lastly, if not tired, can work on repair/refinement for Elizabeth, which though still important is the least of the four.
undeadDreamer 15th Apr 2018, 11:47 PM edit delete reply
There aren't enough of you. There's so much to do and only one blood god. Maybe try to externalize your red through your finger? If your finger messes up oh well but if there's two of you that'd be useful. Also it doesn't have to be you who does the astral projection. Scouting is the most immediate concern so we'll have to do that no matter what.
Cuttlefish 16th Apr 2018, 12:00 AM edit delete reply
Agreed, others can handle the bunker without us, and anyone can astrally project and we can get the experience later with a small sync. Pierce might be a good candodate for the ritual.
white 16th Apr 2018, 12:33 AM edit delete reply
Making a backup of ourself does sound useful, but if we can't even reliably make fingers constructing a whole body is gonna be hard as fuck. How much do clones cost?
Ablaze 16th Apr 2018, 7:09 AM edit delete reply
Perhaps you could make a bunch of poorly made bodies, and then use the spell to upgrade into one good one like we did with the finger?
Archon 15th Apr 2018, 11:53 PM edit delete reply
Really need to figure out autonomous golems/homunculi once we get some proper workspace set up.
Heh, could do with more work on both of em in general, really.

No opinion on what to do right now, beyond making a mental note to think about this later.
lil Joshu 15th Apr 2018, 11:57 PM edit delete reply
lil Joshu
Worth noting, if the Astral Projection spell is anything like Astral Projection in new age religions, it's actually a ritual that doesn't invoke any other powers (such as the tradesmen), but specifically invokes -yourself-. It'd be like dialing your own number in the phonebook and not getting a busy signal, but hearing you pick up. (I've been getting a lot of mileage out of that magic book = phonebook analogy). So if your phone bothers to connect you (I've actually managed to do this before), you get this weird feedback loop, and it lets you basically 'throw' yourself through the phone network. The only real use of this is timing the delay between you and switch stations in normal life, but with a system that includes summoning where targets of rituals are 'there-yet-not', you'd be summoning a part of yourself, your consciousness.

It honestly makes sense with everything else we've seen, and is probably even safer than the tradesman rituals (assuming of course nothing screws with your connection.)
Fishbulb 16th Apr 2018, 12:02 AM edit delete reply
1. Bunker
2. Bunker
3. Also Bunker
4. Help Liz
psychoshen 16th Apr 2018, 12:08 AM edit delete reply
I'm interested in the bunker. I'm almost certain there's stuff that needs to be done in the new bunker and hopefully it doesn't require Jane's attention. After we make it safe (enough), Jane can work on something else without worrying about the rest of the group. Start with a golem, then the group.

Thale is working on those bioprinters as we speak, so I'd suggest scouting the tunnels after the bunker is safe.
Blue_Elite 16th Apr 2018, 12:29 AM edit delete reply
Let's kill 1.5 birds with one stone. We have an excess of rats currently (and having JUST got them, no real attachment yet). Rather than make a new golem for scouting (for now due to time), let's use one of the new rats. All we have to do is make sure Bunker F isn't another Bunker C and then the others can scout it out.

With that done we can at least get the rats in position to start scouting the tunnels. I'm assuming we'll have to deliver them to Howler's apartment. If we can do that now great. If we need to wait until night to do that semi-safely because it's the lower tiers, then we can put that off until after dinner tonight.

Astral protection would be next in part because it might turn out to be a very useful scouting tool itself in the future (or a way to combat ghosts given we seemingly will be able to hug them with the spell). Resolving the Faraday matter just adds to the benefit.

Unfortunately, that leaves working on Elizabeth last. Since she does not have any immediate health problems, she's kinda low priority at the moment. Still, whatever we can get done we should get done.
Memo 16th Apr 2018, 12:42 AM edit delete reply
I agree with this priority. I also really want to know what is in that bunker.

Sidenote: we should consider trying out syncing with a rat at some point, to get a feel for the experience.
Swagner 16th Apr 2018, 1:38 AM edit delete reply
I think the bunker is the highest priority. The ghost kids aren't going anywhere, and we've probably spent enough time on magic recently.
fellow 16th Apr 2018, 4:45 AM edit delete reply
Let's scout with the rats.

Let's ask Fuse if his plan would work better if there were more hackers on our side. We could share his hacking skills with other people after all. I'm saying to ask this now since we could send people out to buy an extra computer right now.
Ablaze 16th Apr 2018, 7:06 AM edit delete reply
If you bought a bunch of computers, you could upgrade them into a super computer. Might make hacking easier.
Garten 16th Apr 2018, 3:06 PM edit delete reply
I agree with letting a new rat scout out the bunker, quicker than making a golem
fellow 16th Apr 2018, 3:31 PM edit delete reply
Oh whoops I ment scouting the tunnels.
pkrankow 16th Apr 2018, 8:08 AM edit delete reply
Information can have time value, so information gathering is better done sooner. Sorta like investing for retirement.
Michelle, Fuse, and Caius can probably handle this. I expect it to be weird. Pierce and Liz available for shuffling doors and knowledge backup would help too. We can leave the rats and assist if needed.
Astral projection
Dr Finch may want to be present for this. After the Bunker is determined to be safe.
Gigafreak 16th Apr 2018, 8:27 AM edit delete reply
Have we checked on Zene's family today? It wouldn't do to neglect them.
pkrankow 16th Apr 2018, 8:40 AM edit delete reply
Might as well let the have a day in England, but they cannot go to Southden until papers...
Macheman7 16th Apr 2018, 12:11 PM edit delete reply
We don't necessarily have to perform astral projection ourselves. Any of the others can mess around with it, and we can cleantex them later for the experience of it.
Other than that, I sincerely believe we should scout the tunnels first. Big shit be goin' down, and we've been spending a LOT of time playing with magic, getting magic, the works.
I'm not saying it isn't good we did this... But y'know.
Also I'd recommend that we send the rats in separate entrances. If there were but little GPS collars we could put on them...
However we do it, we should be standing by in case they see something we need to deal with right now- As such, Finch and Elizabeth, being non-combatants, are the best candidates for the Astral Projection spell while we're doing this.
(On a side note, check the other bunkers' six-digit codes and see if they contain similar little jokes.)
Guest 16th Apr 2018, 1:08 PM edit delete reply
If astral goes OK, one or more of us can use it for tunnels or bunker or mars mine exploration
PurpleKetchup 16th Apr 2018, 1:14 PM edit delete reply
Elizabeth has been slowly inching her way closer to the rest of the team over the last few times we've been in this room.
It's incredibly cute.
Blue_Elite 16th Apr 2018, 2:57 PM edit delete reply
Cuuuuurious 16th Apr 2018, 2:52 PM edit delete reply
What would happen if we put two different objects with the trading spell? Like if we put in a rat (one of the ones we aren't attached to obviously) and a tracking device or something would they get upgrading into each other?
Portal In Time 16th Apr 2018, 3:25 PM edit delete reply
Portal In Time
Maybe we could instead just send the rats through the tunnels on their own, with the goal to separate and explore areas they hadn’t seen before, and set up a blood alarm to notify us whenever any of the rats find something we deem noteworthy.

I would really like to explore the Tradesman bunker when we have the most time at our disposal, meaning when we have nothing else to do.

So, basically, rats go on auto-explore and notify us when cool things happen, and Astral Pajama ourselves to gain some more insight.
Wii G 16th Apr 2018, 4:18 PM edit delete reply
Unless my memory fails me, the blood alarm can only be set on one thing at a time. This means it could only be on one rat, not a group of them.