Comic 1054 - Practice making meat walls

Posted on 31st May 2018, 6:51 PM in Hope
Practice making meat walls

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Author Notes:

Morgenstern 31st May 2018, 6:51 PM edit delete
You're pretty confident that the front door is the best approach. Splitting your forces is risky, and the front door is the most direct path to the sanctuary while still being able to get out efficiently.

You warn everyone that you want to try and practice making meat walls. You... think if you can get good at it, you could use them to not just block out the guards, but to protect Grizwald as well.

Michelle steps back. You draw a sample of your blood, and let it spill on the floor. Pulling directly from the red--even through one of your blood portals--is still fairly untested territory... but you've grown a lot in your control, and your experience. You're more confident that you can keep things under control.

You begin to pull from the red. Just meat and skin, at first, but structural stability quickly becomes an issue as the wall begins to lean. You add bone, tendon, sterner muscle. You reinforce the wall as you build it, eyeing it for weak points and filling them in.

It's not quite as quick as you'd like, but you still do it rapidly. It needs to be fast, though that also means it's not exactly pretty... just a hodgepodge of biological materials climbing toward the ceiling. You get it to a certain height, and then start pumping the brakes. There's... a little difficulty in getting it to stop, your mind getting somewhat carried away and adding a tad more to the tower than you planned.

...But you do stop it. The wall quits growing, and stands firm on its own.

About half the room is visibly grossed out by the display, but Michelle steps forward... and pushes on the wall. Then pushes harder, then actively swings a punch at it. It's a hard, wet sound... but the wall doesn't give. She nods.

"It's gross as hell, but it works," she says.

You... think you could use this near Grizwald without too much danger, possibly shaping it around him like a shell. You would need full concentration in order to make it safely, which means doing it before the real fighting starts... but you believe you can manage it.

Almost purely out of curiosity, you also want to try out the prototype bone ritual on your larger meat golem. You have Lumpy step out of the hummer and walk to the bunker door. You let him inside, and have Fuse swap the doors around to open out to the cold terrain that naturally surrounds Bunker A.

You have Lumpy walk out into the snow. You focus on the blood stained pages, using them as a guide to form pigmentation on the golem's skin. You have him cite the words to the ritual, summoning the... early draft of the bone armor.

For a second or two, nothing happens.

You wonder if maybe it's--

but then it all happens at once. Bone curls and swells under the golem's surface, bursting from its skin in jagged spikes. Hard points run up and down its arms, jutting out of its hands. You almost want to compare it to the sword-hands of the cult's assassin, but it's more like... mace arms.

The bone armor isn't just exterior--a lot of it stays well under the skin, wedged in the muscle, bulging and tensing the golem's flesh. Unlike the normal bone armor ritual, where bone just... kind of grows out, bloodlessly, there's blood everywhere. It seeps through your golem's hoodie.

The sheer amount of bone, and the density of it, does in fact make this stronger than the normal ritual. On closer inspection, it looks like some of Lumpy's normal muscles have actually strengthened a lot--a necessity, to keep the explosion of bone from ripping the golem apart.

You walk Lumpy around. None of the bulky bones seem to impede movement. In terms of combat effectiveness, this is in fact an upgrade--providing both tougher armoring and natural weapons.

However, after seeing what the manifestation does to your golem, you shudder to imagine what it's like to experience it as a human being.


Gigafreak 31st May 2018, 7:21 PM edit delete reply
Meat wall results are looking promising! Probably best to practice a little more if there's time. We also have time to move our bug around Hope's church, placing eggs at the places we want to block off. So... let's figure out where those block-points are!
Gigafreak 1st Jun 2018, 12:38 AM edit delete reply
The church's first floor entry hall connects to the secure hall to the right (which isn't patrolled), the sanctuary, and to the back hall on the left. We can plant an egg on the ceiling just above and a bit to the left of the sanctuary door, and the resulting wall can block off all the guard-patrolled areas we don't intend to enter (unless for some reason we reeeaaally want to retrieve Griz's coat and hat from the spare room in the back hall). That leaves only one or two guards in the entry hall itself, the small army patrolling the sanctuary, and Team Hope (one of whom carries an enormous gun).

We'll also want to plant eggs on the wall near the two one-way windows connecting the sanctuary to the A/V room, for meat curtains. If we're feeling confident, we can plant eggs along the ceiling of the sanctuary to spring into walls that obstruct the aisles we don't intend to use-- thereby blocking line of fire from any guards stationed in them as we storm in. The walls we place in the sanctuary don't need to reach the entire vertical distance from ceiling to floor; they just have to be too high for the enemy to plausibly climb over in the heat of battle.
Archon 31st May 2018, 7:22 PM edit delete reply
Interesting. Bone-Mace ritual seems perfect for a buff to any combat golems we might work on.
Gigafreak 31st May 2018, 7:27 PM edit delete reply
I'm a little curious if we can add limbs to a meat-wall to turn it into a wall golem, and then have it cast the spell to become some kind of excessively aggressive barricade. We might have trouble getting past it ourselves, though, if we want to retreat past it.

...Actually, maybe we should make sure we CAN dismiss or deconstruct our meat walls!
Blue_Elite 31st May 2018, 7:40 PM edit delete reply
Exactly what I was thinking Re: removing the meat walls. If we can't remove them easily, we might want to continue practice somewhere that has more space and where people don't have to watch what is a disturbing process (like behind the Mars bunker door).

Also I believe you want something like the Bunker X Floor 0 aggressive meat walls that actively hold and cage anyone that gets too close. Honestly, half the value of Bunker X is getting access to ideas and designs from the monsters intended to kill us to use against Thale.
Phyco 31st May 2018, 7:56 PM edit delete reply
There'd be little point in adding limbs to meat walls. With our current knowledge we still can't make our constructs autonomous yet and we'll surely have something more demanding of our focus than making a wall fight.
Skullrama 31st May 2018, 9:25 PM edit delete reply
On the other hand, if they start to get through any meat walls, a super bone armor spell on one might make that a more daunting prospect.

Honestly, if Thale can make a brain on the fly, in an arm, I'm sure we can too... There's just the ethical implications.
Gigafreak 1st Jun 2018, 12:41 AM edit delete reply
Maybe we should try that next-- putting speech organs (mouth, teeth, tongue, vocal chords, makeshift lung) to a meat wall and seeing if the messy painful bone armor spell will work.

We definitely want to remember not to try that part anywhere near Jury, though.
Tobias23 1st Jun 2018, 2:45 AM edit delete reply
I'm totally in favor of trying the bone armor spell (either, in fact) on the wall, as it would make them a lot stronger and more terrifying, like I said before :)
ReikoLupus 31st May 2018, 7:35 PM edit delete reply
..Well, if we are going to do this ritual in more golems, than be sure that we aren't doing it with people watching. It can be really unpleasant XD.

For now:
1) Try return to Bone Wall to the Red.
2) Try to make a Golem with the same metod to create Walls.
3) Make more Walls trying to increase our speed.
4) Go with our Bug to plant Eggs in every place we need to create a Wall.
Phyco 31st May 2018, 7:47 PM edit delete reply
Is that enough to make Lumpy an effective combat-puppet or is he just too clumsy for that?
Blue_Elite 31st May 2018, 8:04 PM edit delete reply
Basic golems are basically inanimate objects filled with our blood. We have complete control over them but we have to completely control them to get anything out of them. The traded up Mini-Jane had animal-intelligence levels of handling.

Basically, either we need to practice actually making a brain in our golems or trade them up for them to be used without excessive amounts of concentration from Jane.
Phyco 31st May 2018, 8:23 PM edit delete reply
I am aware of that and I'm not suggesting using him to fight in the Griz-rescue. I was just wondering if there was something that needed killing in the future and Jane's attention isn't needed for something else she could make lumpy fight or of he's too poorly constructed to be of any use.
Blue_Elite 31st May 2018, 7:54 PM edit delete reply
So the bone maiden spell (as I'm calling it) is still actually useful on anything that can't feel pain. It basically allows us to make Fleshpounds. Granted, until we make an upgraded/traded Lumpy golem, it's still pretty much just a decoration.

Once we're done practicing/preparing, we need to coordinate an attack with Jury. Also a reminder to DEFINITELY take the rubber gloves with us. I'd be surprised if only the vents are electrified.
Frission 31st May 2018, 8:11 PM edit delete reply
Yeee-ikes. Good call testing it on the golem first, jeebus... I think we know why the pages are blood stained now. o_O
Portal In Time 31st May 2018, 8:25 PM edit delete reply
Portal In Time
Okay, sweet. So Lumpy's pretty boned right now (Sorry, sorry), but remembering bunker A is great. I think we should practice pulling out walls here, over and over and over and over, until we've got it to a T.

Additionally, let's try and surround a meat wall around Lumpy while we're out here - The walls are important, but Grizwald's shield more so. Repeat this until we're confident enough... Maybe grab a jacket and some fuzzy slippers, it'll take a while.
pkrankow 31st May 2018, 8:39 PM edit delete reply
Outside is a good idea. A nice remote location too.

It would be really cool if we can summon Lumpy via the same means as the meat walls, then have them bone up for added protection.

Don't forget to clean up after ourselves.
pkrankow 31st May 2018, 9:14 PM edit delete reply
Next questions
Can both marking exist on the same person with a chant change between whic is activated?

How do you "take off" the bone mace armor?

Can Pierce see if a commonality exists so handheld handled weapons can be summoned without risk?
chaosblitz 1st Jun 2018, 12:54 PM edit delete reply
I don't think you can, honestly. Jane specifically says that it was *under lumpy's SKIN*, so I don't think that we CAN get it off. The spell might as well be one use only, because I'm pretty sure the additions it makes are permanent. (look at the bright side though, at least now we can study the mace and figure out how to make it without all the blood!)
pkrankow 1st Jun 2018, 5:35 PM edit delete reply
That is why the quotes around "take off".

Return to our normal state

Being trapped in armor after it is less than useful is a curse.

Do we require both setsnof markings and have to replave with the regular armor to take off the mace armor?
Skullrama 31st May 2018, 9:29 PM edit delete reply
Since our blood is in the snow, that means we can control it, right? We could be wicked-ace at snowball fights.
Crestlinger 31st May 2018, 9:46 PM edit delete reply
Now regarding wall deconstruction, can it be stored in the Red in its current form to be drawn out when needed? If so make All the meat walls then put them away until just before zero hour.
Tobias23 1st Jun 2018, 2:48 AM edit delete reply
Good idea, seconded.
Ablaze 31st May 2018, 10:00 PM edit delete reply
Could we drop a meat wall from the ceiling? Or instead how about hiding blood inside walls (as they are usually hollow), and having the meat wall burst forth from the wall to block the hallway.
pkrankow 31st May 2018, 10:24 PM edit delete reply
If it is drywall anybody with enough gumption can go through it with some effort. All this lab meat tube cops needs to be careful as they can probably accidentally go through it. The wood or metal studs would be more of an obstacle.

If concrete block, which I expect much of the building to bemade from, this is a bigger problem. Making a small opening is easy. A couple solid hits with a long hnadle hammer and one block is out. Added blocks take less effort. Tube cops can probably do this with limited self injury... Without the hammer.

As for getting into the wall, typically the wall is closed off on all sides except for utility access. On drywall holes are in the studs. On block either the access is put in as the wall is built or it is put on the outside. The top of a block wall may or may not be open, while drywall should be sealed.

Of course drywall can skin a block wall to make nice cosmetics and ease of installation...

I forsee problems going through many, but not all walls. Some will be easy to go through, but most will be structural concrete block.
Ablaze 1st Jun 2018, 7:35 AM edit delete reply
Turn the meat wall into a bone door! What i mean is make the wall have just enough room to walk by, but add the bone armor 2 spell which would close off any gaps. By turning the bone armor on our off, you can control when you can pass by or not. We might want one if these at the entrance to or base for example.
Nick 1st Jun 2018, 9:12 AM edit delete reply
On a side note -
Did anyone notice the cracks next to Mom's Red?
Are they for the (possible) storage system or...
Are they not supposed to be there?
Skullrama 1st Jun 2018, 10:42 AM edit delete reply
Those cracks have been there for a long time now. I don't think they're an issue... probably.
PurpleKetchup 1st Jun 2018, 12:09 PM edit delete reply
Remember #849-850, Momred was pissed when we realised Thale made his secretaries into mom-lookalikes to satisfy his dark desires.
The bohemian 1st Jun 2018, 10:18 AM edit delete reply
Why not fill the place up with so sort of gas to make them sleep.
Make fuse pick his nose.
ReikoLupus 1st Jun 2018, 10:47 AM edit delete reply
When you use gas to sleep people, it must be the exact amount. If you don't use enough, they don't sleep. If you use too much, you Kill them. Using gas in an entire Building can't end well XD.
The bohemian 1st Jun 2018, 10:18 AM edit delete reply
Why not fill the place up with so sort of gas to make them sleep.
Make fuse pick his nose.
PurpleKetchup 1st Jun 2018, 12:05 PM edit delete reply
Hmm... the skin helps make that meatwall clearly less horrible than the bioprinted stuff from chapter 1. Can Jane try making it wiggle a bit back and forth ? It could help make it look less menacing/creepy and more taunting/harmless.

We probably won't have the time to remove all of them from the church after extracting Grizwald, so keeping Jane's impact as far away from the hospital stuff would be good.
pkrankow 1st Jun 2018, 5:56 PM edit delete reply
We just fold everything up and it goes away.

Yes, we need to practice cleaning up after ourself.